Destroying the Portal earns the Rift. Armor reduces damage by a set percent. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. 1- They spawned really far and holy fuck so much micro. They can outscale other weapons but you need to be deep into energy damage/attack speed repeatables. EVER. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. 25 days. Stellaris. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. The field cannot be removed by any means, with the. - Gourmand in energy and is inefficient under a firepower too important. 概述. The building ON THE RING shouldn't project a shield onto the planet, but the planet should still be able to project its own shield. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speed So if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. Their weapon is the Matter Disintegrator, which deals 50% armor penetration and 50% percent shield penetration. Strike Craft penetrate shields to do bonus damage to armor, but like arc emitters above, the most vulnerable ships to them cannot really harden against the incoming damage. Missile Shield Penetration is mostly useful because in combination with Kinetic Artillery, every weapon largely focuses on the type of defense that it's good against. You could break down shields into; - Thermal (Counters Plasma more efficiently) - EM (Counters Lasers) - Kinetic (Counters Mass Drivers) - Explosive. 6. 44 MB. Against something like the contingency with lots of shields and armor, but little hull these are going to be awesome. Stellaris. Shields are probably the better option, since stacking armor on small ships is futile. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. But that isn't something I expect to happen, as. Stellaris Real-time strategy Strategy video game Gaming. I'm somewhat confused over their point so was wondering if someone can explain it to me, please? Laser = 50% Armour penetration. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Against other AI empires I’m just going to assume you can out-economy them and out-micro them to the point where ship design barely matters. In this video I explore the effe. I've had trouble figuring this out exactly, but this is what it looks like. Time to bring out the torpedos. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield. Obviously the end game weapons are mostly* large slot only, and the shortest range is the rapid fire missile launcher. Preferably from far away :p. Bolt. Shield Penetration HP PROT SDEF Attack Range Effect Range Building Area Rank 1: 2 400: 162: 2,67: 37%: 37%: 187 500: 70: 187 500 150 500 50 Rank 2 3 600 162 2,67 37% 37% 270 000 72 270 000 150 500 50 Rank 3 4 800. r/Stellaris. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Shields provides an anti-energy layer of protection, based on the type of Shield component added, and tech bonuses. EMP fuse -Specifically design torpedo, to. However, it looks like that at some point between then and now weapons were changed considerably. The Vazuran menace is from More Events mod, they are designed to be a constant bother to you until you finish them off. That does not mean they. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken down to. What does 100% Shield Penetration Actually Mean? Does it mean that the weapon does twice their own respective damage against shields or does it mean that the weapon bypasses shields altogether and only does armor and hull damage? I have always wondered whats the point of having penetration. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. Production Revolution. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. But if some torpedoes do get by, I wonder what is the. Advanced shields require Strategic Resource to make. Stellaris fleet getting destroyed. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). At which point it still doesnt offer enough to be valueable. All Discussions. g, 100% penetration vs 75% hardening means 25% of the damage goes through. ago. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!How to Use Cloaking in Stellaris. To combat this, you’ll need to beef up your fleets as much as possible. 85 -1 = 1. In addition to the standard repeatables, Physics only has three repeatable techs to worry about. All targets have no weapons. Unbidden are almost all shields, and do a lot of damage at short range, so keep them at range and focus on shield penetration. There's about a 10 day delay though. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Increase the fire rate of point defence and flak slightly, but give them a reverse version of the size bonus torpedoes have, so that they are more capable of dealing with missiles while being rubbish. Bolt. A new UI interface is made for mod. Missiles can be pretty strong now when you use the Advanced Ship Behaviour Mod, since then you can use the range advantage perfectly. Modded stats: 50% orbital bombardment damage reduction. Medium plasma has -33% shield damage and 60% armor penetration. 13. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Armor and shields are weighted equally, while ship hull points get a 0. They are more hp than shields. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. 6 update. Massive overkill armor can leave you with fairly substantial damage reduction against 90% penetration weapons (plasma/lances), but if the enemy brings these two janky and underused weapons they do completely 'turn off' your armor, which sucks. Guass has weapon_role_anti_shield, so its love of shield targetting isn't surprising but the rather opaque name of weapon_role_short_range for auto in the stellaris files doesn't give. Everything with armor penetration focuses on most heavily armored targets with size factored in (after taking care of shields in case of kinetics). If you have a gun that has 100% shield penetration, it ignores the shield and hits the armor directly. +47. Stellaris. In the time between the Ghost Signal's appearance and that of the first Contingency ships, the best way to prepare is to refit your navy to fight the Crisis. In the original release version of the game I reliably went with energy weapons and was happy with the results. Unfortunately battleships can't equip torpedoes or you'd be perfect. This is a type of Colossus, a weapon with which you can surround the planet with a force field, after which nothing can enter or get out of it. I do full penetration armaments for the titans and battleships. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. #2. Trying to add shield graphic to the planets and activate by decisions or event but didn't find a best way. Spare_Development_64 • 1 min. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Also, ditch anything bigger than a Corvette since the Contingency's weapons suck vs evasion. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Now say, 30% shield hardening cuts Disruptor damage by a third. some weapons have armor/shield penetration so they ignore it. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. And only 12. If I have a weapon that says it causes 125% hull damage and 100% shield penetration, that means it will need to chew through the armor at a normal rate, correct? Shields - would be bypassed. A crisis is an event that threatens the entire galaxy and all life within it. ParasiteX Apr 21, 2017 @ 9:12pm. - Component ("Psi Shield Module") like a Shield Capacitor which gives -200% penetration. Ironically, there is an advanced armor option known as Dragonscale Armor. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. File size:42. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Missiles have 100% shield penetration like fighters. Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. 45% shield penetration. , stuff with %100 Shield Penetration and %100 Armor Penetration. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. reduction modifiers divide an amount of a resource or attribute by a set amount. 常规的远古采矿无人机使用能量武器采矿镭射和护甲,没有ftl引擎。The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generator. As of 3. ago. Stellaris. Tried again, happened again. 64 Destroyers vs 132 Corvettes. Please can you remove Shield and Armour penetration from the base game. You can beat anything because Stellaris is not hard. Cheaper Alloys cost than armor. Doing some tests against the contingency. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. But good lord do those eat power. You don't really need anti-shield ships for Unbidden. E. What's worse is whilst Autocannons and Missiles have similar damage stats, albeit the former enjoying greater range, Mass Drivers have less range and less damage than. Each variant is in its own fleet so I can track damage. 34. Wooden-Many-8509 • 22 min. LockdownA10 • 6 yr. Additionally, this tech draws on a lot of power, requiring advanced power sources for ships, and when activated, ships will suffer from 100% shield nullification. The only way to stop the Unbidden is to destroy the Extradimensional Portal. Stellaris Real-time strategy Strategy video game Gaming. Absorbent shield : Unless there's an unlisted modifier somewhere, there's no reason to ever use kinetics—they're just trash. 28. hardening * total. , stuff with %100 Shield Penetration and %100 Armor Penetration. What is better or should I just do a 50/50 and is regernative hull armor even worth it at 1% each month?The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 水晶复合镀层,水晶锻造镀层(俗称红甲)给予额外船体值而非装甲值。. Armor - normal, needs to be destroyed before hull damage starts. I know this has been brought up before in the context of "I want to design my own starbase loadouts" but I'm suggesting something simpler that should be much easier to implement: if a starbase is built in a pulsar system (i. Full devastator torps fill the m slots with whirlwind missiles and the s slots with the archeotech missiles. Small. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). 2. 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. shadowtheimpure. −5% accuracy. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. Each transport fleet consist of 20 Android Assault Army and do not have a general. The below video linked when completely seen will provided the needed information. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. R5: In a war with a FE, they took a pulsar system on their border, space storm arrived. The other version is "%chance to reduce any damage from penetrating at all". more of the planet states, and info on the ships. ship_armor_add = adding an amount of armor . Sure it's great on it's own, but it pairs extremely poorly with any other weapon. 高维入侵(异次元入侵)是指来自另一空间维度的敌人入侵本世界。高维入侵是《群星》后期危机的一种。. The bonuses are explicit for how/what they apply to. 4. ago. In vanilla game, the global pacifier can add the shield to the planets by turning it to a shielded planet by using the code: change_pc = {class = pc_ringworld_shielded inherit_entity = yes}Do they actually mean anything? supposidly energy is good against armor, kenetic is good against shield and explosive is between the two. There's also an exponent factor, so a ship that's technically 100x stronger won't be shown as 100x stronger. 27 dps. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shield The Unbidden use the highest tear generators and shield, but have no armor. Once you. Stellaris. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Shorter reload times, higher movement speeds, but lacks shield penetration. This is the first game of Stellaris I've played, so far. this gives you a lot more time to defeat the portal. Frop. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Particular_Jicama_97. BTW, this is modded. Fighters - 2. • 2 yr. . Niche-Purpose Ships (READ STRENGTH/WEAKNESSES &. All of it is quite nice, but extreamally flat (tho, shields should not be fully. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). So if a weapon has 100% shield penetration and 100% shield damage, does this mean that 100% damage is dealt to the shields and additionaly 100% to the hull? Or does it mean that 100% of the damage bypasses the shield (the shield will not be. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Torpedoes are dead. - No Armor Penetration - Lowest Base Damage. The entire 'disruptor' line is a noob trap. Yes, but that doesn't matter too much. Cloud Flare etc. All their ship are low hull/high armor/medium evasion craft (similar to vanilla Fallen Empire ships but without shield) but before you try to. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's pretty noticeable in a fight 1 vs. Go to Stellaris r/Stellaris. (Except for the shield debuff). That is what the anomaly says. So for a somewhat new person like me this sounds fantastic and that I should basically only use those weapons. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. Slap on 3 afterburners. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. You can choose this type of weapon as more civilized and humane than the total destruction of the planet or the genocide of its population. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. 14 votes, 10 comments. That is different than the global pacifier, which creates an impenetrable shield over the planet. Lance. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). I'd guess it's also much better against other heavily armored, lightly shielded targets. In terms of armor/shield balance, I find a 2:1 ratio works best. 100% Shield penetration = Ignores shields (no damage at all to shields). 4 in to hull through armor, if shield penetration, in to hull through shield. Hangar: One side strike craft, the other side are the highest level point-defense I have, or mixed if at the same level. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. Agree on the cost side but oh boy I love torpedo cruisers with the part that gives 2 s slots and 3a slots. They are called Space Torpedoes. 概述. Armor, that stand in a way to hull. 30 per day/tick). Just imagine it exploding outwards and back on the superweapon. - Shield upgrade (like the current tech) etc. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won’t need to be taken down to destroy the enemy. Robotics and Kinetic are all rounders in this aspect. 2 armor for every 1 shield. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. 装甲 ( Armor )是舰船的直接减伤防护层,能够在结算伤害时先于船体值承受伤害,从而保护舰船。. < > Showing 1-5 of 5 comments . Component. Projectile and Missle Weapons. Another option might be a shield hardener or make armor work against both hull and shield damage (move towards. I think Stellaris could benefit from a breakdown of shield technology, allowing shields to become more specialised in the type of damage they absorb (similar to how EvE Online does this). However, evasion is the best defence on non-battleships. 30% armor hardening on top cuts it by another third. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. 14 0. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). The eternal psionic avatar battle. Stellaris Galaxy Command Wiki is a FANDOM Games Community. (which does not seem to happen in Stellaris). I am talking entry to exit longest distance available. add modifiers add/substracts a set amount of a resource or attribute to a scope. So, as they are all shields, have lots of shield regen and -75% shield penetration, they can't kill themselves. 75 sec (+100% shield penetration, +100% armor penetration) Bombers carry large payloads of heavy disruptors to devastate both capital ships and strike craft. Yes. Go to Stellaris r/Stellaris. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating. But Engineering is overloaded with three different kinds of weapons (Fighters, Kinetics and Missiles) -. Cool. 420K subscribers in the Stellaris community. It'd be a considerable hard counter. 概述. 1 titan - basically the same as battleship setup. The shield hardening components kind of revive the shields back to their older glory. In earlier versions of Stellaris, I had to research both kinetic and energy. Disruptors are mostly for the memes or countering certian crises. “虚空恶魔”应当是早期版本的误称。. 01 ship_armor_damage_mult = 0. That's worse than 6+6=12s for a purely neutral weapon. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Alle Diskussionen. The weapons the Unbidden use have 50% shield penetration. Added new. ReplyThe weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. 50% shield penetration -> For this to be useful you'll need to fight more shields than HP. However I would also like to make clear that the mechanics of. A place to share content, ask questions and/or talk about the 4X grand strategy…BETA: Shield Hardening. Penetration means it completely avoids the health bar and will directly damage the underlying bar. Plasma = 100% Armour penetration. But next I found out "penetration shield 50%" and realized, that this is something wrong. The other version is "%chance to reduce any damage from penetrating at all" but I don't. 90 sec (+100% shield penetration, +50% armor bonus) Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets. The Neutron Launcher mouse-over only shows "damage" stats and does not use the word "penetration. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). I'd stack a crapload of them with torpedos and something that does shield penetration, I wouldn't even bring anything bigger. 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. hardening * total. It then gets divided by 4, presumably to make it the type of number Paradox wants. Strike Craft - Bombers have 100% shield penetration but I'm wondering if that is lowering my overall effectiveness because all my other weapons are mitigated by shields. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so that it is high). Taking any damage at all will reset this timer. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. From this we gained the knowledge on how to construct the most horrific of weapons: Focused Arc Emitters. use the weapons that ignore shield and armor entirely, contingency have strong armor+shield but weak hulls. And also people dont care much for shield penetration, they have SOME quirks, but its very hard to build a 100 % shield pen fleet (if not impossible) so you are dealing pointless dmg with your shield pen because youll work through the shield anyway, or youre dealing pointless dmg to the shield because the shield. EVER. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. Stellaris: Shield Hardeners - You must use them. In-combat regeneration occurs but its not a significant factor. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. This works because Amoebas are carriers, they flay you with fighters. 100% shield penetration. +100% Shield Penetration-25% Armour Damage +25% Hull Damage Tech Specialization Shield. Zabu Jun 26, 2016 @ 12:09pm. Fighters - 2. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Supremacy Adoption - Naval Cap +20%, Ship Upkeep -10% Supremacy Finisher - +5% Shield and Armor Penetration Supremacy #1 - Ship Speed +10%, Command Limit +25% Supremacy #2 - Unchanged Supremacy #3 - Unchanged Supremacy #4 - +25% Damage vs Default Countries, -15% War Exhaustion Supremacy #5 - +20%. Thread starter JamesBai03; Start date May 13, 2016; Jump to latest Follow Reply Menu. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. As a repeatable end line tech i made assimilation protocols that gives this for 10 lvls: ship_shield_penetration_mult = 0. In late game battleships, you have a similar effect, just the other way around. The Stellaris 3. I am about 70 or 80 years in, have 22 worlds, a 5k strength fleet, and researched 50 or 60 techs so far (though I suppose only the 15 or so physics techs count), I don't think I've seen point defense. Shield Penetration 50 50 50 50 50 Build Time 90 180 360 600 960 Usage/Round 0. I'm still trying to wrap my head around how Stellaris handles weapons and defense. 1. 1 Data Structure; 2. To top it off, the time loop had become destabilized over an extremely long time. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So im making custom tech for an assimilation empire (yeah its cliche but its the Borg) as an AI empire. They sound like the obvious target for point defence, but point defence ignores them. So two m-shields are strictly superior to one l-shield. Yes, I'll attack the frigates yada yada. Which also kinda makes sense. Compare with Marauders : +25% hull damage, 20 dps. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. 3: zhcn_name: 天洪浩荡: en_name: Deluge Machine: zhcn_desc: 大量的水被倾倒在行星上,消灭了所有人造结构和陆地生命形式。Does any one knows the difference? Some examples would be great. Stellaris. Doing some tests against the contingency. Small. Shields are basically extra HP, damage to shields isn't affected by the armor stat. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Does any one knows the difference? Some examples would be great. If the enemy has no shield penetration, then shield hardening does nothing. Ideal for intercepting, escorting, and dogfighting. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?M slot: This will depend heavily on how well the strikecraft changes work. Relevant lines are here:Anti-Armor Bonuses. Sep 30, 2017 @ 3:43pm Ghost Signal So the machines have returned to purge the living. They sound better than they really are, for which I am thankful. In the time between the Ghost Signal's appearance and that of the first Contingency ships, the best way to prepare is to refit your navy to fight the Crisis. As I wrote, they lack any anti-shield damage, with only Focused Arc Emitter having shield penetration. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!key: PLANET_KILLER_DELUGE: main_category: component_templates: version: 3. So, I just realized in another thread, I don't actually know how MD 50% shield pen works. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst possible. 6 is now available on PC. Penetration means it completely avoids the health bar and will directly damage the underlying bar. An unfortunate downside here is arcs and cutting lasers having 100% armor penetration. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. If you can, research more advanced. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. A crisis is an event that threatens the entire galaxy and all life within it. 6 update. 100% penetration against shield; 150% damage against armor; 100% damage against hull; Additional multiplicative damage based on 100% of the target's ship. The Shroud. maybe some space fauna or raiders come and lower one, and the other one kills it. Contrary to some 'popular' opinion, they are mostly garbage. 1 Graphics; 2 Ship Sizes. So, you generally don't want too much anti-shield weapons since they tend to take care of combined enemy fleet's shield regen first and do damage later (energy torps against unbidden are one of the. that this isn't a bad thing. Well, as you know in Stellaris ships have 3 "health bars". The ship cannot take damage for a whole 10 days before it regens. Jun 15, 2019 @ 11:14pm Missiles 100% Shield Missiles do 100% to shield but i haven't seen any missile damage to shields in the last couple of single player games. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. In this video I explore the effe. Torpeodo, due to their 100% shield penetration, deal full damage in to hull and 50% to shields. Unfortunately by the time you research your own fighters most people have some PD, so carriers are better at defending against stuff like corvette swarms than on offense against a cruiser or up.